solid: 1
scale: 1
vertices: (-5 -20), (1 -20), (1 20), (-5 20);

layer: 3

type: tile
anim type: static
10 (3 3)

subobjects: 4
wallsub1 0 -10 0
wallsub2 0 10 0
wall_lights1 0 -10 0
wall_lights2 0 -10 0

is sub: 0
